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"Sander" <san### [at] stolscom> wrote:
>
> I don't know about the gate itself: I never saw one before. But I like the
> floor very much - what do you do to the texture to give it this natural
> look?
Here's what I used (well, I've cleaned it up a bit for readability):
#declare T_CleanFloor = texture { /* grey-blue painted cement */
pigment { bozo
colour_map {
[0 rgb <0.8875,0.8875,0.9>]
[1 rgb <0.7000,0.7500,0.8>]
}
warp { turbulence 1 lambda 2 omega 0.9 }
}
finish { specular 0.5 roughness 0.01 }
}
#declare T_FloorDirt = texture { /* dark brown, non-shiny dirt */
pigment { colour rgb <0.55,0.45,0.35> }
}
#declare T_DirtyFloor = texture { bozo
texture_map {
[0.75 T_CleanFloor]
[1.00 T_FloorDirt]
}
warp { turbulence 1 lambda 3 omega 0.95 }
scale 10
}
I know it could have been done with a layered texture, but that
generally seems to render more slowly, and this image takes long enough
as it is! :-)
--
Jeff Lee shi### [at] gatenet http://www.gate.net/~shipbrk/
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